Back to main FF8 page

( Adel )

Form a new party and head south to where you fought the robot. Youll notice on the right that the structure has dropped a bridge. Cross over and climb the ladder all the way to the top to find Rinoa and Seifer. Meet Adel. Hes a bit rusty after all those years of confinement. This battle is tricky cause you might end up damaging Rinoa. Stay away from your GF that inflict damage and Spells to more than one enemy. Draw Regen from Rinoa and cast it on your party including Rinoa. Cast Cerberus and use normal attacks and magic spells on Adel and make sure you have Shell status cause Adel can cast Ultima. Continue healing Riona and your party, recast Regen when it wores out.

( Witches )

Its time for compression. When you get to the Save Point, only the first one is real and the rest are fakes. Save your game. Now you must fight a long and continous battle against a number of witches. The normal witches only have a few thousand HP and are easy to dispose, the final ugly witch is a bit tougher. Use this chance to stock up on some Holy Spells. Make sure you have Protect status cause her counter attack inflicts massive damage. Also make sure you have Shell status cause she can also cast Ultima. Use haste, triple and dont give her a chance. Also Aura driven limits will do wonders with her.

( Ultimecia's Castle )

The entrance to the Castle is on the beach. Climb the chain to the entrance. Once you step inside her castle your abilities will be sealed off, you must form 2 parties. Leaving the castle will temporarily break the seal, use this tactic to heal your party and save the game. You must earn your abilities back by finding the monsters that sealed them and destroying them. Make sure you junction the most powerful spells to your strength and also it would help if you junction either Death or Drain spells to your "Sts-Atk-J". After earning each of your abilities make sure you head outside and save. While inside the castle you can switch to your party thats closest to the exit door and if you have them exit out, everyone else will automatically exit out, use this tactic as well to heal your party and save your game.


( Sphinxara )

From the entrance, take the stairs and youll meet Sphinxara at the top of the stairs. This boss is easy, just keep attacking it and it should fall down soon enough. Unlock one of your abilities.

( Tri-Point )

From the entrance, take the stairs and go through the door at the top, this places you above a huge chandelier. Get on it and it will plummet to the room below. Theres a hatch door on the floor that leads to the basement, youll find Tri-Point there. This boss counter attacks with a Thunder-based Mega Spark that causes major damage. If you junction Thunder to your "Elem-Def" youll be able to absorb his attack and heal yourself..... like taking candy from a baby. Unlock another ability.

( Krysta )

You need two parties for this one. From the entrance have your "dummy" party go up the stairs through the door at the top. Get on the chandelier, and after it falls head to the right at the glowing green circle that you use to switch between party members. Stand on it and it will automatically activate a lever that stops the chandelier from falling. Now switch to your "real" party and have them go up the stairs through the door at the top and across the chandelier and through the north door. Meet Krysta. Doesnt have alot of HP but has a very high defensive power. Cast Meltdown or Doomtrain, and use your most powerful GF except for Shiva. Use protect to lessen its counter attacks, and watch out for an Ultima spell. Unlock another ability after defeating it. Make sure you save your game.

( Trauma )

 From the entrance go up the stairs. When youre at the top of the stairs head right and go down the small stairs and enter the door on the right. Head right and take the stairs down and enter the north door. You should now be in the art gallery, you can tell by the pretty chandelier and a stairs to your right. Examine all the paintings. Theres a total of 12 small paintings and 1 huge paiting. Go up the stairs to your right and examine all the paitings up there. When your done upstairs go back down and examine a few paitings just to the right of the north door and some on the southeast side of this screen. The huge paiting is on the left side of this screen. It is important that you have examine all the paitings. Now go to the huge painting and name it. VIVIDARIUM ET INTERVIGILIUM ET VIATOR, or In the Garden Sleeps a Messanger. Once you finish naming the painting youll notice that theres a monster behind you. Meet Trauma, and thats what he will give you. Its main attack is Mega Pulse Cannon and boy can it burn your asses down. He has very high defensive power so use Meltdown or summon Doomtrain. He can call on little Dromas to help him but dont worry about them, they are not powerful, just concentrate on Trauma. Use powerful GF and Triple spells and make sure you have a character on standby for healing purposes. Aura driven limits works great. Once you gave Trauma a taste of his own medicine, unlock one of your abilities.

( Red Giant )

Head to the art gallery. Once in the art gallery, take the north door. Once your outside take the stairs down to the basement armory. Enter the door on the left. Youre locked in!!!! Take the prison key from the corpse's hand and the Red Giant will appear. This boss has extremely high defensive power. Use Doomtrain to blind him and weaken its defenses, or use Meltdown to weaken its defenses. Use GF and Protect. Gravity-based attacks will do wonders against this boss. Give him a good beating to unlock one of your abilities.

( Gargantua )

From the entrance, go up the stairs and through the door at the top. Stand on the chandelier and let it fall. After you fell, go north and take the door. Keep going north past the fountain and enter the north door. You should now see a stairs to your right. Go up the stairs on the right. Youll come across a bridge, theres a key on the other side. Walk slowly, do not run or youll shake the bridge and the key will fall and all hell will be lost. (In case you screw up and the key falls, you can go back to the basement armory and find the key washed up in the stream). If you succeded in getting the key, you still need to go back to the basement armory and unlock the door on the right. Enter the door and youll find a Vysage waiting in the back. GF Siren works great against them, it will silence them and prevent them from using any magics. When you defeat the Vysage, it will crawl out from the ground. Now meet Gagantua. Watch out for his counter attack or he will make a gargantua out of you. To easily beat him, Junction Earth to your "Elem-Def" and Berserk to your "Stat-Def". He will have a hard time causing Berserk and causing damage to your party. When you pound Gargantua back to the ground unlock one of your abilities.

( Catoblepas )

Youll need two parties on this one. From the entrance, take your "dummy" party up the stairs. Once on top of the stairs head left. Continue left and enter the door on the left. Enter the north door and continue on north pass the tilted room until you see the "party exchange" green circle on the elevator. Stand on it and change to the other party. Take your "real" party to the basement armory entrance except dont go down the basement, instead take the stairs on the left and continue left past the Save Point until you see your "dummy" party. Get your "real" party on the other elevator. (If both elevators dont move, it means you did not examine all the paintings in the art gallery). Now take your "dummy" party and head left to the room and find the Flood Gate Key. Now take your "real" party and the Flood Gate Key down the basement armory. Youll notice a lever right next to the door on the left. Use your Flood Gate Key and drain the water. Now head to where the fountain is, there you will find the Treasure Vault Key. Take the Key to the tilted room with the flickering light. Half way across the hallway is a door on the left, use your Treasure Vault Key to open it and enter. Youll see 4 coffins, open all of them, its a bit tricky, just mess around with it and eventually all 4 will open. Catoblepas will come out and play. This boss has alot of HP and uses Thunder attacks. Start by summoning Doomtrain to give you an advantage. Avoid using lightning-based attacks. Draw Meteor and cast it on him. Before he dies he will cast a final spell Ultima so watch out and make sure your party's HP is high. Unlock another ability.

( Tiamat )

Return to the room with the organ and go up the stairs to the right. Cross the shaky bridge and enter the door on the left. Climb the tower until you see the giant pendulum. Youll notice it swings left and right, position your party on the left side and when it swings towards you jump on it and swing across to the other side. Go right, through the gap and meet Tiamat. Tiamat is a wanna be Bahamut but not strong enough. He only uses one attack called Dark Flare, and a very powerful one. Make sure you use Protect or youll be toast. Summon Doomtrain to slow him down and weaken its defenses. Stay away from GF Ifrit, Quezacotl, and Pandemona. As long as you keep your HP up and have Protect status you should be fine. Unlock your last ability. Go back to the pendulum and swing across the other side. Continue climbing the tower. Walk across the clock's hand and down the ladder. Head right and down another ladder. Continue along the path until you reach a Save Point. Save your game and prepare for the final battle.

..........Game Complete!!!