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( Winhill )

Once again your dreaming, back as Laguna in the town of Winhill. Talk to the little girl Ellone then head to the pub next door and talk to Kiros. Theres monster roaming around this town so be careful. Exit the pub and head south. Head right at the flower shop then down the slope heading south. After the sequence at the southern tip of the town, return back to the pub and and talk to Raine. Go back to your humble adobe and get some zzzzzz.

( Imprisoned )

Have Zell talk to everyone then talk to Rinoa. The game alternates between the party and poor Squall. After a crap of these back and forth screens, Zell talk to Quistis and plans and escape. Since everyone is a wuss without their weapons, have Zell go up the stairs to the 8th floor and get your weapons. Youll have to fight Biggs and Wedge, they are not too hard but becareful since your only a one man party. After bringing back your weapons to your fearless party, go all the way down to the 1st floor to find Zell's Combat King 001. Then climb all the way up to the 13th floor. On the 10th floor win a Card Battle against the man in the room to upgrade your Battle Meter. On the top floor, open the door on the right to rescue Squall.

Take Squall, Quistis, and Selphie to the bottom of the floor and open the door at the end of the hallway. Lead Zell downstairs until youre reunited. Lead Squall and Rinoa's party up to the 13th floor. Lead Irvine's party down to the third floor. There is a Save Point in the 6th floor. When you regain control of Squall's party, alot of switching isnt it?, talk to the Moomba then leave by the stairs in the south. Continue until you reach the walkway. Fight the boss. Use lightning to shortcircuit those robots. After youve won, cross the walkway. Move Squall to safety by moving to the right, if you dont its along way down, splat!!!!.

( Missile Base )

After the cars stop, talk to Selphie and she'll reveal her plan. Form Squalls party. Head west with Squall's party and board the train. Drive Selphie's party to the Missile Base  in the southwest of the Galbadian continent.

Enter the western bunker. Examine the blue light on the west wall and proceed through the left door. Continue past the guard at the security door and continue east until you get off the staircase. Head south and talk to the two soldiers then return north and take the north door. Talk to the soldiers at the missile loading dock, exit the room and go back to the two soldiers. Take the stairs and return west to the security door. Talk to the guard and enter the room.

Bash the controls as hard as you can, hehe. After you leave, keep up your disguise by choosing, "talk my way out", "we just got here", and "must be your imagination". Return to the missile dock and choose "play it cool" and "help out". Move the missiles. Exit and examine the computer by the elevator. Choose "Target", "Set Error Ratio" (set to maximum), then "Data Upload". Head right up the stairs, defeat the guards and examine the computers. Head north and examine the computers to activate the self-destruct mechanism. 20 minutes should be plenty. Exit through the door on the right. Exit the building and fight the boss. Use lightning based attacks, and keep your HP up, watch out for the laser beam countdown, it will shred you to pieces if your not careful. Once defeated youll get the June issue of Weapons Monthly . Now run around in circles like idiots and start crying cause you cant find a way out.....Kaboom, bye bye.

( Flight of the Garden )

Somethings gone wrong at the Garden, all the hotdogs are gone, hehe. Anyways, travel clockwise around the 1st floor perimeter, fully exploring each area and mowing down anyone who stands in your way. Talk to the poor people you saved to receive some items. If you need to save, go to your room in the dormitory. After you explored each area, find Xu in the lobby and follow her to the second floor. Talk to her and head to the 3rd floor to meet with Cid. Talk to Cid 3 times and return to the elevator. When it jams, examine the controls, then examine the hatch on the floor. Climb down the ladder quickly before the elevator restarts or youll end up a pancake. Open the hatch and go down. Enemies here are weak against fire. Junction Fire magic to your "Elem-Atk-J" Junction.

Continue through the shaft until you reach the wheel. Turn it, exit the room, climb down the ladder, then down the stairs. Head behind the structure and a sequence will start. Have Squall climb up the ladder alone. Examine the controls and climb back down the ladder. Examine the blinking green light in the southwest corner. Climb down, pull the lever, and fight the boss. Not too hard, use fire-based attacks and GF Ifrit and torch them to ashes. Continue across the bridge and down the ladder. Mess around with the controls and activate the system.

( Master Borg, i mean Norg ) GF Leviathan

Head to the 2nd floor north balcony and watch the birds go by. Return to the bridge. The next morning, go to the front lobby and take the elevator downstairs. Talk to Master Borg and prepare to be assimilated. The two side orbs changes to blue and red, when they are red youre in deep trouble. Hit them with physical attack to turn it back to blue. Destroy the central shell to expose the all mighty Norg. Draw GF Leviathan from Master Norg. Then hit him with everything youve got, kick his butt, give him the finger, go team!!!, hes weak against Aero, use GF. After the long and exausting battle, head to the infirmary and talk to Dr. Kadowski and Cid. Head to the second floor north balcony and meet with White Seed. Go to the Library to find Ellone.

( Fisherman's Horizon )

Leave your room the next morning. Cid makes an announcement. Leave the Garden through the 2nd floor balcony. Make your way through the city, talking to the people as you go until you reach Mayor Dobe's house in the center of the amphitheater. Meet with him and his wife. Draw Ultima from the secret Draw Point on the right side of their room. Exit his house and exit all the way out of the stadium and follow Dobe to the right. Continue along the tracks until you reach the soldiers. Defeat the soldiers then fight the boss. Youve seen this boss before except this ones a little bit harder. Use lightning based attacks and Quezacotl and you should come out with only a scratch. Now wipe those dirt off your shoulder and talk to Rinoa.

( The Show Must Go On )

Return to the Garden and head to the stage in the Quad. Meet with Selphie then with Cid. Now its time for a concert. Assign an instrument to each character. Once the concert begins, change the camera angle and head left to the ledge. Examine the magazine on the ledge to begin a dialogue with Rinoa. The next morning head to the bridge and talk to Nida.

Now that the Garden is fixed and if you feel like exploring the world and look for secrets and take on some sidequests, go for it. For Secrets ( click here ).

( Where the heck is the Captain? ) GF Pandemona

Head for Balamb ( click here for map) with Zell and talk to the two hotel staff and the soldiers. When the soldier allows you to enter the town, head for Zell's house and talk to his mother. Exit his house and talk to the two soldiers in front of the hotel, then talk to the ones at the harbor in the back of the town. Dont miss the soldier in the very back of the harbor with the dog. Return to Zell's house and speak with everyone in the dining room. Return to the harbor and talk to the dog. Follow Lassie to the train station. Head to the hotel and get ready to bust some caps. Make sure youre all good to go. Kill the two guards first, watch out for Raijin hes a killer, if you keep your HP up and use Protect, he should pose no threat. Keep your pants on cause its not over yet. Now you have to fight Fujin and Raijin. Cast Protect and Shell on everyone and use your GF, stay away from Quazecotl. Concentrate on Raijin first then finish off Fujin. Dont forget to draw GF Pandemona from Fujin. Once Dumb and Dumber have been defeated youll be rewarded with Combat King 002.

( Trabia Garden )

Head to Trabia Garden ( click here for map) on the northeastern continent. Follow Selphie into the Garden. Head northeast to the spooky cemetary and find and issue of Timber Maniacs. The August issue of Weapons Monthly can be found 5 steps south of the (gargoylestatue/fountain) at the front gate, search the ground cause its buried. From the entrance head northwest, then right to reach a damaged control room. Examine the the controls to call up Selphie's data. Head west until you see the missile, examine it and Draw Aura. Head west to the basketball court, talk to everyone then try to leave. A flashback begins. Once you control the transparent Squall, head left and talk to the child, then head north into the house. Head east and then north. Go down to the beach. Talk to everyone and return to the beach. Talk to everyone again, then talk to Rinoa and form a new party.

( Garden Attacks )

Find the Galbadia Garden, its on an island in the south, head northwest from Trabia Garden, wrapping around the world to reach it ( click here for map). Save your game before you initiate the attack on the Garden. Start the attack. Leave the bridge, form a party, and head to the Quad. Head to the stage area and talk to Zell and Rinoa. After Squalls party returns to the bridge you take control of Zell's party, head west from the stage area. Now head to the front gate and reform your party. Head for the classroom in the 2nd floor, defeat the soldiers, one good GF will take care all of them. Now talk to the woman in the classroom and return to the bridge. Lead Squall to the second floor and talk to the kid near the elevator. Find the other kid in the classroom hall. After taking some hits from the soldier, choose "look around for another option" and "press the button for the emergency exit". The easiest way to win the minigame is by guarding the enemies attacks until a super punch is available, then nail him with it, sending him flying to the ground. Pick up Rinoa then land, and run past the riot. Name your ring and enter the Galbadia Garden.

( Galbadia Garden ) GF Cerberus

Head right from the Save Point, then head right from the hallway. Climb the stairs to the second floor, talk to Raijin and Fujin. Head west on the second floor, then enter the room on the right. Talk to the cadet to get the first Card Key. Return to the Save Point and head left. Enter the left door and cross the ice, then exit through the door on the right. Head through the door on the right and talk to the cadet for the second Card Key.

Leave the room and head south twice to reach the Save Point. Return to the staircase where you found Raijin and Fujin and climb to the 3rd floor. Open the door, jump down, and cross the basketball court to the door on the left. Head south until you reach Cerberus, a Save Point is located in the southeast corner of the room. This GF is tough, he can cast triple and bombarde you with his magic. First draw and cast triple on your party, do not stock yet, cast it right away. Haste your party and if Cerberus cast triple on himself, use dispel. Use GF and stay away from wind and lightning spells, any other spells other than that, stuff it down his throat, all 3 of them. Defeat Cerberus and he will join you.

Once youve defeated Cerberus, head west from where you fought him and enter the door on the left in the hallway. Talk to the girl to get the third Card Key. Return to where you fought Cerberus then head north and take the stairs on the right. Head west and take the elevator.

( Second Encounter ) GF Alexander

Poor boy again. Draw Haste and speed up your party, make sure you use Protect on your party to lessen the damage. Use GF Cerberus to cast Triple on your party. You should be able to take him down with minor scratches. When Seifer falls and starts crying for his mommy, its time to leave and take the elevator down. Head east past the stairs, you should now be in the second floor looking down where you fought Cerberus. Take the entrance to the Hall at the southeast corner. Now you must fight poor boy again and Edea. At firt you can only fight Seifer but hes a weakling now, a few little pokes of your sword should send him crying again. Now Edea fights. Draw Alexander from Edea. First cast Cerberus, then cast Shell and Haste on your party. Draw Demi and cast it on her to inflict massive damage. Keep your HP up with Regen or Cure, and keep your Shell status on check and your home free.

......END OF DISC 2 !!!