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( Balamb Garden ) GF Shiva

GF Quezacotl

After talking to Dr. Kadowaki and Quistis, Quistis will ask Squall to go with her to the Fire Cavern. First, return to Squalls desk and use the computer terminal. Viewing the Tutorial will get you your fisrt two Guardian Forces: Quezacotl and Shiva. Now leave the classroom and explore the halls of Balamb Garden. Youll meet a new friend, take her on a tour. Be sure to get the starter pack of cards from the man on the second floor near the elevator. Meet Seifer and his friends in the cafeteria. Pick up the rare Occult Fan magazine from the front end of the second library bookcase. When youve had enough to see, meet Quistis at the central gate and head to the Fire Cavern, northeast of Garden.

( Fire Cavern ) GF Ifrit

Select a time, 30 minutes should be more than plenty unless youre feeling lucky then select a shorter time. Hurry along the path to the center of the cave where youll find Ifrit. Summon Shiva and cast any Blizzard or Water spells to put his fires out. He shouldnt be too hard. If you have the "Boost" ability use it, press that button like theres no tomorrow. Youll get GF Ifrit and card when you beat him. Now head for the exit.

( Dollet Assault ) GF Siren

After the Fire Cavern, return to your dormitory in Balamb Garden and change into your military outfit. Meet Quistis and Zell in the front lobby. Seifer will be assigned as your squad leader. Proceed to the garage. Drive along the road to Balamb town. Enter the submarine and receive a briefing from Xu. After the FMV your mission starts.

Head towards the central square. When Seifer asks you to look around, attack the enemies hiding in the northeast. Talk to Seifer while your party waits, then continue up the mountain. Seifer leaves and Selphie joins your party. At the top of the tower youll fight Biggs and Wedge. Theyre weak, one good GF will have them crying for mercy. Elvoret will come down once you beat the duo. Make sure you draw GF Siren before you kill Elvoret, draw some double spells too. GF and doubled spells should pound him to the ground for good. Youll get the March issue of Weapons Monthly when you defeat Elvoret.

You have 30 minutes to return to the ship but the X-ATM092 aint gonna make that any easier. Now be a wuss and run as as fast as you can and dont try to show off cause you cant beat it. Weaken that pile of metal with lightning attacks, use Quezacotl if you get too scared but watch out cause the animation will take out some of the time. When the garbage truck falls to the ground, make sure you turn the other way and run like hell towards the beach and Quistis will save your sorry asses.

( Squall a Seed )

Back at Balamb town, Seifer and crew hot wires and steal the car and drive back to the Garden. Explore the Town, play some cards, talk to people, rest, eat, burp, whatever you want. When you get bored head back to the Garden. Meet with Cid, Quistis, and Xu in the lobby, then go right to meet Seifer. An announcement will have you go to the 2nd floor hallway. Talk to Chikenwuss and wait. After and brief ceremony blah blah blah, your now a Seed. Talk to Cid again to receive the Battle Meter. From this point on you can select the TEST option from the Tutorial menu. See the Secrets section for the test answers .

Change into your Seed uniform by examining the bed, then talk to Selphie and head to the dance. After a great FMV, Quistis meets you on the balcony and asks you to meet her at the entrance to the Training Center. Change back into your regular outfit and go meet Quistis.

( Meeting with Quistis )

Meet Quistis at the Training Center entrance and head towards the back room (near the save point) After she talks blah blah blah, return to the entrance. Its the girl Squall saw at the infirmary and the monster Granaldo, whos had too much of the party and out of control. Draw some Protect and Shell spells and give him a good beating with your GF. All too easy huh? Head back to your room and get some good night sleep, its been along day and alot of crap has happened. Rise and shine, pick up the April issue of Weapons Monthly from your bedside table and head to the main gate.

( Cho Cho Train ) GF Diablos

Talk to Cid to learn about your mission. Talk to Cid again to receive the Magical Lamp, no theres no genie, using this item will give a ring to Diablos in the 3rd dimension and wake him up. He will get mad and pick a fight with you. Make sure you save your game first. Defeat Diablos and he will join you. If you want, go to the library with Zell in your party and talk to the pony-tailed girl in front on the bookcase, she has a crush on Zell, hehehe. Stop by and visit her throughout the game. Anyways, head to the train depot in Balamb town, you can find an issue of Timber Maniacs near the train signal and another in the Hotel in the guest room. Buy a ticket and get on board. Once the train starts moving, enter the cabin and talk to Zell. Receive Pet Pals Vol.1. Then suddenly you start to collapse.

( Laguna? )

Youll find yourself in control of the 3 stooges. Laguna is Squall, Ward as Zell, and Selphie as Kiros. Head northeast through the burning fields and board the waiting truck. When you reach Deling City, head right to the Galbadia Hotel. Head downstairs, be seated, and listen to Julia play the piano. Follow her to her room, and no your not getting lucky. Your party awakens and arrives at Timber Station.

( President's Train )

Once at Timber, a man asks you a question blah blah blah, then you answer "But the owls are still around" then head south and board the train. Head to the back room and meet with Rinoa. Head back to the front cabin for your briefing. Complicated? Nah? The game will automatically do most of the dirty work for you. Return to Rinoa's room to pick up Pet Pals Vol. 2 from the bed. Talk to Watts to start the action.

Crawl with Rinoa across the car rooftops and watch those bugs that come slapping right into your face. Youll have to enter two sets of codes to deactivate the couplings. If the guards sees you it means you suck and have to start over and will lose one Seed Rank. Use L1 and R1 to look left and right and press up to jump to the roof when the guards approach. You have 5 minutes to input both sets of codes: 3 codes the first set and 5 codes the second set. Complete both sets successfully on the first try and your Seed Rank will go up one point. Once back in the front cabin, gear up for a fight, then talk to Rinoa to visit the president.

And you guessed it, its fake, He will attack and turn into his true form, Michael Jackson. Draw Berserk and Zombie from his second form. He is weak against fire and holy, Cure spells and potions do damage too. If you think he is a waste of time to fight, end him with a Phoenix Down. After the terrible and gruesome battle, yawn, form a new party and talk to Watts to leave the train.

( Timber Station )

Head north from the depot to reach the Pet Shop. Here you can buy Pet Pals Vol. 3 and 4. Head south past the hotel to the guards and defeat them. Return to the train station, this time heading east (in front of the Galbadia sign). Enter the Timber Maniacs building, be sure to search the documents in the first room, the second pile on the right has the Girl Next Door magazine. In the artists room you can find an issue of Timber Maniacs lying on the floor. After speaking with the TM crew, leave the building, head right one screen, and down the stairs to the pub.

Talk to the drunken man and tell him about the cards to have him move. Leave through the back alley and climb to the top of the station. Then all hell breaks loose. Head to the house next to the Timber Maniacs, talk to Quistis twice and leave with a party of three. Talk to the soldier (Watts), head right and talk to Zone. Continue right, cross the bridge, and head south to board the train. Talk to everyone on board (Zell last) and the train departs. Get off at the first stop, East Academy Station, and wander west into the forest valley . And here we go again, you start going nuts....

( Who is this Laguna? )

Follow the path, fighting worthless soldiers, continue north not taking any turns until you reach a three way fork. Head down the middle path's ladder. When you come across the three hatches, examine the upper right corner of the middle hatch and tamper with it. Continue going right, then north, keep going north until you come across a detonator and a boulder. Examine the detonator and choose the first option, sending the boulder to block the path. Keep heading north along the staircase and continue north until you reach a save point. Go north through the pipe. After defeating the two waves of soldiers, the mission end with a cliff-diving contest.

( Irvine Kinneas )

Once your party awakens from the nightmare, leave the forest and head northwest to Galbadia Garden

( click here for map). Head to the central hall. Get haste from the hidden Draw Point under the yellow light then head north and take the stairs on the right. Once upstairs, enter the door on the south side of the hall. Talk to Zell, Quistis, Rinoa, and Selphie, in that order. Squall will exit cause he just cants stands it anymore. Return to the entrance of the Garden. Talk to Rinoa. Martine will arrive and introduce Irvine Kinneas. Go to the train station northwest of the Garden and take the train for Deling City. Once on board, talk to Selphie.

( Deling City )

Head up the escalator, then north to the first bus stop. When Bus 08 arrives, talk to the conductor to board. Get off at Caraway's Mansion. Talk to the nearly hidden guard on the right of the screen to learn about the Tomb of the Unknown King  and to receive a map. Explore the town if you want, an issue of Timber Maniacs can be found at the Hotel under the bed. When you get bored head to the tomb. If you wanna go in style, rent a car.

( Tomb of the Unknown King ) GF Brothers

Enter the Tomb and go north one screen from the entrance to find the code. If your scared to go deeper into the tomb then be a wuss and return to Deling City. If youre feeling lucky and wanna show off your skills then go ahead and die in this tomb. Refer to the Secrets ( click here ).

( Assassination ) GF Carbuncle

Back at Deling City give the code to the soldier. Once inside the mansion talk to Rinoa to meet with General Caraway. Follow Caraway through the streets of Deling City, and eventually returning to his mansion. Once you gain control of Quistis, try to leave and Rinoa will enter. Once you gain control of Squall and Irvine, follow Caraway. Back as Quistis, return to the mansion and find yourself trapped.

When youre in control of Rinoa, acces the manhole to the right and climb down to the sewers. Head west until you reach the May issue of Weapons Monthly. Go back up the manhole and guide Rinoa up the boxes to the buildings rooftop. Then an FMV. Back as Quistis, you can escape the room by taking a wineglass from the cabinet on the left and placing it into the hands of the statue.

Head through the secret passageway to the sewers. Jump onto the waterwheel and head north. The parade begins and you regain control of Irvine and Squall. Lead them up the boxes, Rinoa's route, to reach the two crazy geckos, Iguion. Draw Carbuncle from the Iguions. They are weak against earth and strong against fire, a no no on Ifrit. Draw Esuna if you get stoned. When your done playing with the monsters, examine the previous screens, the hatch is on the floor. Get the sniper rifle then take control of Quistis.

( Stinky Sewers )

While navigating the sewers, you can open gates and jump onto waterwheels. Jump on the waterwheel and continue north until a cross junction, then head west, continue west until a corner junction, then head north until a second cross junction. Head east, jumping across the two waterwheels as you go, then across two more waterwheels and south until you reach the screen from which you entered the sewers. Head east then north to reach the save point and the ladder upward. Climb up the ladder to the top floor, examine the window and flip the switch.

( Seifer, Edea, First Encounter )

Rinoa, Squall, and Irvine will be the 3 musketeers for the final battle in DISC 1, so make sure they are all packin' heat. After alot of talking blah blah blah you fight Seifer. Hes not too hard, he seems to have lost his fighting skills, hes been hanging around too much with Edea, just do youre usual kicks in the ass and you should come out with only a scratch. And now for Edea, shes really tough if you dont know what youre doing. Heres an easy win, summon Carbuncle and she will act stupid and try to dispel your Reflect status like crazy. While shes busy doing that, cast Double on your team, yeah go team, and beat her to the ground. When she Dispels your Reflect status, cast Carbuncle again. Now you won or so you thought......

.....END OF DISC ONE !!!!